CREATIVE ENGINEERING
This is our next project this year. This particular project was hard because it involved lots of imagination and problem solving skills. Our group chose to design a colony habitat on mars. We all thought this problem/concept was a little far-fetched, but we stuck to the idea. We chose mars to colonize because it is the closest planet to earth, and is similar to the structure of earth.
Project
I used the engineering design cycle to plan out our project. First we figured out our project directions, chose some possible solutions to look into and choose. Originally my grope mates and I were going to study the problem of network/game LAG. We all agreed that the idea was a little too boring and small. Plus seventy percent of the time LAG was due to you computer speed and connection, not the server. Then Noah Brought up the idea about space colonization, and how it would be cool to colonize on other planets and build spaceships. I liked that idea because it seemed pretty straightforward and i liked Astronomy. After we agreed on that subject we researched the most promising technology, materials and locations. We compared our notes and picked our most promising solution to our problem.
concepts
Engineering design cycle
1.Identify the need - Find out what you need to do to, and choose your subject
2.Research the Problem - find the problem of your subject, then research the problem
3.Develop possible solutions - find solutions that would suit the needs of the problem
4.Select the most promising solution - compare needs and find the best need for your problem
5.Construct a prototype - Make a model or a diagram/presentation about your solution
6.Test and evaluate the prototype - Test your product (if possible) or theorize your possible outcomes
7.Communicate the design
8.Redesign
9.Next steps
1.Identify the need - Find out what you need to do to, and choose your subject
2.Research the Problem - find the problem of your subject, then research the problem
3.Develop possible solutions - find solutions that would suit the needs of the problem
4.Select the most promising solution - compare needs and find the best need for your problem
5.Construct a prototype - Make a model or a diagram/presentation about your solution
6.Test and evaluate the prototype - Test your product (if possible) or theorize your possible outcomes
7.Communicate the design
8.Redesign
9.Next steps